Monday, 25 May 2020
SketchUp assignment 1
This assignment was pretty straight forward, the video was pretty easy to follow he did repeat himself a lot. the only thing that was hard was trying to make my name face up, which i did thne first time but couldn't get it the last time. Overall easy work. |
Friday, 24 April 2020
Day 9 of Drawing Code
Day 9 of Drawing Code Flappy Square | |
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Step 1 was to add the name "Flappy Square" to the top corner.
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Step 2 was to add the score to the other corner.
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Step 3 was to test the game and make a few changes to make the game more challenging. I changed gravity and the height that the block jumps.
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Step 4 was to change the colors of the things inside the game. I made the walls purple and the square blue.
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Day 8 of Drawing Code
Day 8 of Drawing Code Flappy Square | |
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Step 1 was to make sure the square wasn't going through any walls.
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Step 2 was to space out and size the walls.
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Step 3 was to space the distance between the two walls.
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Wednesday, 22 April 2020
Day 7 of Drawing Code
Day 7 of Drawing Code Flappy Square | |
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Step 1 was to make the square fly by clicking the screen.
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Step 2 was to add the boundary so the square stays above it.
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Step 3 was to make the walls move in the background.
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Step 4 was to create an infinite number of walls.
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Step 5 was to make sure there was a border for the walls.
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Tuesday, 21 April 2020
Day 6 of Drawing Code
Day 6 of Drawing Code Flappy Square | |
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Step 1 was to write the functions.
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Step 2 was to add context.translate.
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Step 3 was to use context.save and restore.
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Step 4 was draw a series of frames.
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Step 5 was to clear the canvas in between frames.
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Step 6 was to give it more simulation of gravity.
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Monday, 20 April 2020
Day 5 of Drawing Code
Day 5 of Drawing Code Flappy Square | |
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Step 1 was to learn how to use the coordinate system.
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Step 2 was to draw the flappy square.
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Step 3 was to make a border for the game using context.strokeRect.
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Step 4 was to add the square and the boundary plus walls to avoid.
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Step 5 was to add variables to the code.
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Step 6 was to add a hash to the code.
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The main thing that confused me was with the wording on the third step about making the boundary. it confused me because instead of using (0,0) as the corner they wanted to use (25,25) which then messed up my numbers for the size of the boundary. |
Friday, 17 April 2020
Day 4 of Drawing Code
Day 4 of Drawing Code Basic Cityscape | |
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Step 1 was to draw a row of random buildings.
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Step 2 was to draw a row of different scale buildings.
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Step 3 was to draw the buildings darker when the scale gets smaller.
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Step 4 was to put together the buildings and cover the entire canvas.
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The shortcuts and steps were pretty easy to understand but the code is really finicky. Near the end there were a lot of lines of code but overall it wasn't extremely complicated. |
Thursday, 16 April 2020
Day 3 of drawing code
Day 3 of Drawing Code Basic Cityscape | |
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Step one was to draw three different types of windows on the buildings.
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Step two was to draw different types of roofs.
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Step three was to put in a random integer for the floors.
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Step four was to put in a code to make random buildings.
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Wednesday, 15 April 2020
Day 2 Drawing Code
Day 2 of Drawing Code Basic Cityscape | |
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Step 1 was to edit the DrawBuilding() function to add a window to the building.
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Step 2 was to add a window to the top row of the building.
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Step 3 was to add windows to the whole building.
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The one thing that was a struggle was a bracket that was in the wrong place so that the code wasn't working properly. |
Tuesday, 14 April 2020
Drawing code day 1
Day 1 of Drawing Code Basic Cityscape | ||
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The first step was to learn how to draw a rectangle using code.
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The second step was to learn how to draw the ground line.
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The third step was to learn how to make the building shape resting on the ground.
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The fourth step was to learn how to add color the the building.
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The main part that was the hardest was the math because it got confusing at times and the code is really sensitive to mistakes. |
The fifth step was to start adding variables to the code.
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The sixth step was to add a program to calculate to the position and size of the building.
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The seventh step was to write a function to draw the building.
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The eighth step was to use translate() to position the building.
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Thursday, 27 February 2020
skin texture body morphing-Carrot Monkey
Carrot Monkey | ||
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Goblin Shark | Monkey | Carrots |
Colorful Pebbles | Durian Fruit | Peacock |
-I first cut out the fins on the shark -I fit them the best I could and blended the fins in -I cut the tail out on the monkey and cut out the tail of the shark -I put in the tail of the shark -I cut out the durian Fruit and Multiplied it on the body of the monkey -I cut out a carrot and put it over the monkey's leg and arm -I cut out the horn and blended it in withe head -I cut out the peacock and multiplied the peacock and erased the areas where the eyes and mouth are -I cut out the animal and put in a new background |
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